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There is now a contextual Voice Communications menu. This one is left up to the map creator's discretion and can be turned off in your menu if you find yourself disliking it. The second available option is the use of color grading in order to improve the map's visuals. While it is clearly just a novelty it might be fun every once in a while to feel like a noob on a map you know well. First of all is the flipped mode which does pretty much what you would expect, flips the map. Maps now have a couple of customization options that are available for use. Graphics have come a long way from the earliest screenshots I've seen
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That aside, majority of Warsow's assets are now under the Creative Commons Attribution license meaning you are free to use them for mods or even your own purposes as long as you follow the license.
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Warsow update Patch#
The patch notes boast of a 30-50 % boost in performance depending on hardware which is quite the feat of optimization. Graphics have also received an update, both in terms of quality as well as performance. Unless you've played arena shooters of old you might not have even met with any of those mechanics since they're usually absent from modern FPS so a tutorial system is more than welcome It might seem silly that an FPS would even need one but Warsow uses many mechanics found in the Quake series such as strafe jumping, rocket jumping, bunny hopping as well as new additions such as wall jumping and so on. Here are the most important ones:įirst thing worth mentioning is the addition of a tutorial system. Warsow Version 2.0 which comes after a year and a half of development and beta testing is bringing with it a whole lot of changes, from graphics to gameplay. First time I've heard about it I was still in high school and to see it still in development, 10 years later, is quite the sight. Warsow has been in development for what feels like forever.
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