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Anyway, Far Cry 2 drops you in to an African-like sandbox landscape, which is huge by the way, to kill an arms dealer known as "the Jackal".
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It just shares the same name with the original game. This (from what I've heard) seems to have nothing in common with the original Far Cry, or even the Xbox/Xbox 360 game, Far Cry Instincts. This (from what I've Far Cry 2 is an ok FPS which is technologically brilliant, but has the fun sucked out of it due to a number of problems. … Expandįar Cry 2 is an ok FPS which is technologically brilliant, but has the fun sucked out of it due to a number of problems. If you feel that the atmosphere is not warm enough, light up your flamethrower and let your enemies and everything around them feel the heat. Meet the fight head-on with your machine-gun, go berserk with your machete or make stealth kills as a Sniper. Choose from a wide range of weapons to make your way to your primary target. Real-time story telling, systemic auto-healing, minimal in-game interface are just few of the features that make you feel the tension of being alone against barbarous warlords that threaten thousands of innocent lives. In order to fulfil your mission you will have to play the factions against each other, identify and exploit your their weaknesses, and neutralize their superior numbers and firepower with surprise, subversion, cunning and, of course, brute force. In order to fulfil your mission you will have to play the factions against each other, Caught between two rival factions in war-torn Africa, you are sent to take out "The Jackal," a mysterious character who has rekindled the conflict between the warlords, jeopardizing thousands of lives. Summary: Caught between two rival factions in war-torn Africa, you are sent to take out "The Jackal," a mysterious character who has rekindled the conflict between the warlords, jeopardizing thousands of lives.
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Thus, once you grab that last orb, be absolutely certain you quickly turn around and plummet back down to the front of the building for a rapid turnaround, which should net you a great time, if you managed to get up the building quickly enough. The last orb isn't atop the building, but back at the starting point of the mission. Another integral part to a good time is getting a decent turn around once at the apex of the building. This event is all about using Alex's ability to jump up the side of the building rapidly, but making sure not to jump at specific times, where a jump would force Alex to travel back downward to grab an orb, thus losing momentum and forcing him to retread paths he's already traveled down (or in this case, up). Theoretically, one can travel in a completely straight line, vertically, going up the building to get each orb, but that won't do it for you if you're going for time (and what else will you be going for here). This is an extremely easy event in premise, but in reality, you'll need to do your best to maximize your time spent to the fullest extent if you hope to even grab a bronze medal from High Flying. But instead of looking for them on different rooftops in varying locations, as was the case in the first event we brought you across (Eaves-Jumping), you'll find these orbs all in a neat, vertical line, running up the same side of a tall skyscraper. One of the easier events in the game, Gramercy's very own High Flying event sends you scouring for green orbs.
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